AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in the Middle East Q2 2022
Explore the performance of the top 5 city building games on the Android platform in the Middle East during Q2 2022, including their weekly downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 city building games on the Android platform in the Middle East showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a notable fluctuation in weekly downloads, starting with 3.2K in late March and peaking at approximately 8.9K in mid-April. The game maintained a steady active user base, growing from 12.8K to a peak of 22.5K in mid-April, before stabilizing around 16.6K by the end of June. Revenue-wise, it experienced a high of $15 in mid-April, with occasional drops to $0 in some weeks.
Trading Legend by 37GAMES Interactive Entertainment had a consistent weekly revenue, peaking at $6.7K in mid-April and maintaining around $4.6K towards the end of June. Weekly downloads showed a declining trend from 7.9K at the end of March to zero by mid-June. Active users followed a similar pattern, decreasing from 7.6K in late March to 2.6K by the end of June.
My Town - Build a City Life from My Town Games Ltd saw an increase in weekly downloads, starting at 1.9K in late March and peaking at 4.4K in mid-June. Active users showed a gradual increase, reaching a high of 7.6K in mid-June. Revenue remained relatively low, with a peak of $23 in late March and fluctuating around $3 to $21 throughout the quarter.
Megapolis: City Building Sim by Social Quantum Ltd experienced stable weekly downloads, averaging around 3.4K until mid-June, with a significant drop to 1.6K in the week of June 20. Active users remained steady, with a slight increase to 10.9K in mid-June. Revenue saw a notable peak of $532 in early June, following a generally steady trend around $100-$300.
State Connect: Traffic Control from CASUAL AZUR GAMES had a varied performance in weekly downloads, starting at 4K in late March and dropping to 771 by mid-June. Active users followed a similar trend, decreasing from 6.3K to 1.3K by June 20. Revenue peaked at $90 in early April and remained low, fluctuating between $12 to $88 throughout the quarter.
These insights demonstrate the dynamic nature of the city building game genre on the Android platform in the Middle East. For more detailed analytics, visit Sensor Tower.